Esper Origins // Summon: Esper Maduin [FINAL FANTASY]

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Set: FINAL FANTASY Type: Sorcery Rarity: Rare Cost: {1}{G} Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature w


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Set: FINAL FANTASY
Type: Sorcery
Rarity: Rare
Cost: {1}{G}

Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Summon: Esper Maduin

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn. I’ve chosen a name for her Terra.

Reverse Type: Enchantment Creature Saga Elemental

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.[II] Add GG.[III] Other creatures you control get +2/+2 and gain trample until end of turn.

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